This is a game played with tarot cards which was compiled by Sophie Halim; she said that she excerpted it from The Truth About the Tarot by Gerald Suster.
The purpose of this document is to make it possible to learn and play the game quickly and easily. If you are interested in the Tarot or how this game may be used to learn about the Tarot, I strongly recommend that you take a look at her original document,. But if you're just trying to get started, this document will do that.
Every Tarot deck is a little different. The deck described in this game has a few trump cards that I have not seen before. To get the most out of this game, one should understand the differences and substitute the cards that actual fit in the diagram in the best way. To simply play the game, I have an arbitrary substitution table at the end of the rules for the Ryder deck; for other decks you are on your own.
The numbered cards of the Minor Arcana have their face value. The face cards have the following values:
Knight: Any number card.
The suits are ignored.
At the end of his turn a player must have 11 cards.
When the deck is exhausted the discards are turned over and used as the new deck.
A player may draw a card from either the deck or the discard and then discard a card from his hand. This ends his turn.
As his turn, a player may trade cards with other players. The player starts by asking for a card he wants and offering a card in return. Other players may suggest other trades. Anything goes in the negotiations but all trades are by mutual consent and the actual cards exchanged must be acurately reported to the other players.
A pack with a numbered card on it may always be covered with a numbered card one value lower. Presumably you would only want to do this to your own pack.
Trump cards may also be played on the packs. The diagram shows the relationship between the trump cards and the numbered cards. It shows circles with the values of the numbered cards conected by lines with the names of trump cards. A trump card may only be played on a pack if it is on a line connected to the circle with the value of the card on the top of the pack. For example, if a deck has a 10 on it, one may play "Moon", "Universe" or "Aeon". Note that each trump card can be played on either of two numbered cards -- a lower number and a higher number.
When a trump card is the top card of a pack, the next card played on that pack must be one of the numbered cards the trump card connects to in the diagram. If the trump card was played on the lower number, the next card must be the higher number. If played on the higher number, the next card must be the lower number. For example, if there was a 10 on the pack and the player played the "Moon" on it, the next card would have to be a 7 because the "Moon" connects 10 to 7 on the diagram. If there was a 7 and someone played a "Moon" on it the next card would have to be a 10.
When there is a trump card played on the pack, the player can't play anything on the pack until the required number card is played.
It should be clear that a player will want to play trump cards that move from a higher number to a lower number on his own pack and trump cards that move from the lower number to a higher number on opponent's packs.
The Fool is a wild card and can represent any trump or number card in the deck.
Here is the diagram that governs trump card play. There are also tables tha summarize legal play. Use the one on the right to find what cards can be played on a trump card (remember that only one of these cards can be played in any given situation). Use the table on the left to find which trump cards can be played on a given numbered cards (and where it will lead to). It's perfectly legal to play a card on yourself that leads to a higher number or one on your opponent that leads to a lower card -- it just makes it harder for you to win! Also,remember that any number card can be played on a number card that is one greater.
Playing on trumps:
Playing on numbers:
|In Rules||Ryder Deck|