Labrynth is a game told to me by Andrei Lebedev. The idea is that a moderator creates a map that consists of walls thus forming a kind of a maze. The players tell the moderator which way they want to move and the moderator tells them how what they found. The winner is the player who brings the treasure out first.

Andrei shared an example map with me but I'm not ready to share it with eveyrone else until we've tried it.

You might also find the following few notes helpful: